Resume
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      WRITING Creating and maintaining narrative and design documentation in Confluence, game design document creation, dialogue, VO direction, script, prose, patch notes, literary, websites, and social media posts. GAMES Quality assurance, cross-platform testing (PC, Steam, Playstation, Xbox, Nintendo Switch), cross-discipline collaboration, project and people management, mentorship. CREATIVE Voice acting (character, advertisement, corporate, and narration), level design (Unreal Engine 5), 3D modeling, digital illustration, pixel art, storyboarding, graphic design, and animation (Blender and Photoshop). TECHNICAL Bug/error reports, Confluence technical tutorials and documentation, IT support, live streaming (Twitch and YouTube using StreamLabs), audio editing (Pro Tools), video editing (Premiere Pro). TOOLS Unreal Engine, Jira, Confluence, MS Office, Adobe Creative Suite, WWise, Perforce, Neighborhood, Twine, Unreal Engine, Procreate, ZBrush, Blender, Audacity, Pro Tools, Streamlabs OBS, Premiere Pro. LANGUAGES Lua, HTML, XML, CSS. 
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      Associate Lore Historian | July 2022 - March 2024 Resource creation and future-proofing documentation for various intellectual properties in Confluence, including World of Warcraft, Overwatch, and an unannounced survival game. Fleshing out databases of relevant character and world information for ease of reference by game designers and authors. Answering inquiries and research requests from game teams and their partners regarding canon lore in a timely and accurate manner. Reviewing artwork for accuracy and attention to detail for publications projects in Miro. Archiving in-development ideation and published material for future reference. Providing correct pronunciations and audio files for assistance with voice over recordings. Freelance Editor | 2020 - Present Copy editing for second-pass publication - Ascendant: Family by J.A. Wilson, found on Amazon Books. 
 Most recent work - Editing advertisement copy for the live stream A Minstrel’s Tale.Quality Assurance Tester - Turtle Rock Studios | November 2019 - July 2022 Creating and maintaining detailed bug reports via JIRA, developing and executing test cases, and investigating issues further using Unreal Engine, WWise, and other in-house tools. Mentoring and providing guidance to industry newcomers as part of our internship program. Maintaining accurate dev change lists for internal use. Organization, consolidation, and editing of this information for publicly released patch notes. Participating in Audio and Dialogue meetings and collaborating with the Lead Writer on dialogue and narrative direction. Writing, editing, and implementing dialogue and pushing reviewed changes through Perforce. Documenting best practices for dialogue implementation, internal processes and workflow via Confluence for ease of use throughout the studio. Quality Assurance Tester - Sega of America, Inc. | September 2019 - November 2019 Provided valuable support for overseas game developers by running structured test cases and independently identifying and reviewing technical issues using JIRA. Quality Assurance Tester - NIS America, Inc. | April 2019 - September 2019 Ensured quality of game software by performing detailed functional and regression testing for bugs. Tracked and reported the status of bugs via BugKiller using clear, concise language to be passed on to Japanese game developers. Promoted NIS America's games to a wide-reaching audience at Anime Expo, driving pre-order sales, social media engagement, and demo plays. 
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      World of Warcraft - Blizzard Entertainment Overwatch 2 - Blizzard Entertainment Unannounced Survival Game - Blizzard Entertainment Back 4 Blood - Turtle Rock Studios Bayonetta & Vanquish 10th Anniversary Bundle - Sega of America, Inc. Trails of Cold Steel III - NIS America, Inc. La-Mulana 2 - NIS America, Inc. Destiny Connect - NIS America, Inc. RPG Maker MV - NIS America, Inc. 
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      As a lore consultant, I fact-checked and provided guidance on narrative material, reviewed artwork, and prepared reference materials for artists on the following titles. View more in-depth entries on these projects here. World of Warcraft: The Voices Within - Short story anthology Overwatch 2: Heroes Ascendant: An Overwatch Story Collection - Short story anthology World of Warcraft: Chronicle Volume IV - Lore reference book World of Warcraft: The Dragonflight Codex: (A Definitive Guide to the Dragons of Azeroth) - Lore reference book War of the Scaleborn (World of Warcraft: Dragonflight) - Novel World of Warcraft: Exploring Azeroth: Islands and Isles - Lore reference book World of Warcraft: Exploring Azeroth: Pandaria - Lore book A is for Azeroth: The ABC's of World of Warcraft - Children’s book Overwatch: Declassified - An Official History - Lore reference book World of Warcraft: The Official Tarot Deck and Guidebook - Tarot cards OVERWATCH2 ―鉄坂の守り人― (Overwatch 2 - Guardian of Kanezaka) - Comic Starwatch: An Echo of Hope - Comic Starwatch: Epilogue - Comic Planes of Existence with PlatinumWoW | World of Warcraft Guardians of the Dream - Promotional lore video World Tree Lore with PlatinumWoW | World of Warcraft Guardians of the Dream - Promotional lore video WoW Lofi Beats To Chill To | Waiting for BlizzCon Promotional Video - Promotional video And several more unreleased projects to come in 2024. 
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      Bachelor of Arts in Games & Playable Media from University of California Santa Cruz. Graduated in 2018. Advanced Storytelling with Kim MacAskill, Into Games. Game writing and narrative design course taught by industry veterans, 2024. Gnomon course, Worldbuilding in Unreal Engine, Winter Semester 2023. Del Mar Media Arts - Professional voice acting training courses. Voice Over 1, Voice Over 2, Beginning Animation, Audiobooks, Dialects, Narration. 2019. Game Lead at the UCSC Game Design & Art Collaboration from November 2015 - June 2017.